Group Project - MICA 2D Game Design
Level Designer
Environment Designer
Environment Artist
Worded as the level, gameplay, and environment/map designer.
Designed the gameplay. A multiplayer 3v3 game that included winning features such as killing the opponent, capturing the opponent's flag, and taking the map as their own color by “Tug of War” style. Inspired by Killer Queen.
Designed the buff system. Accelerate buff can increases speed in a duration, shield buff can block and attack and destroyer buff allows players to obtain higher attack damage and helps to attack the opponent’s territory.
Designed the overall map including color design, area distribution, and random interactive moving platform.
Incorporated difficulty and interests by adding rotation blocks at buff spawning locations.
Balanced the game by adding rules and concepts from a game designer's standpoint.
Local Competition
Team up with two other players/AI and compete against the enemy in 3v3 action.
Earn points by destroying the enemy, capturing their flags, or maxing out control of the map "Tug of War" style.
Double-Edged Swords
While within the color bounds of your team’s side, you are immune to the enemy’s attacks but lose the ability to take Shield and Speed power-ups.
Power Up
Three types of power-ups are placed around the map
The Speed Boost grants a temporary increase to the player's speed
Shields will protect the player from enemy attacks while they are active but will begin to fail after the first attack
The central Destroyer power-up allows the player’s attacks to bypass their enemy’s side-based immunity and destroy the enemy anywhere
Credits
Developed as MICA 2D Game Design Course by Liam Wiley, Parker Panayos, Hongbing Pan, and Samuel Hudgins.