Individual Project
This is an individual project and a quick development exercise to complete in a short period.
11.28.2020 - 12.18.2020
Designed the gameplay and levels, and also created all the assets for this project.
Designed the gameplay. Players move and attack through the translocator; through constant upgrading, players go all the way down to the capsule and defeat the BOSS.
Designed the main feature. It tests the player’s physical and mild mental skills. Through a diverse of obstacles and enemies, players are tested on their understanding of geometry accuracy, and pathing. When players are faced with different obstacles, and enemies, they need to make the correct judgment.
Design the abilities. Players can shoot translocator: 1. Can throw out translocator; when activated in can teleport to the translocator position. 2. Instant movement can create a short time for invincibility. 3. Translocator will bounce back after colliding with a wall. During falling, using the translocator to teleport is another way for players to move other than the basic left and right movement. Inspired by Blackwatch and Reinheart in Overwatch.
Player’s Target Motivation
Core goal: defeat Boss
Long-term goal: collect items continuously to increase combat ability
Short-term goal: find the right path, and don’t die
Rounds
Infinity mode + automatic creation of obstacles and enemies
Kill or defeat (combat system)
When players defeat enemies, there are chances to collect round particles
When players defeat obstacles (increase player satisfaction
Design Statement & Design Document
I want to create an action game where I try to design a better fight feel with punches, and kicks, where players can feel relaxed and challenged (addicted) while designing some innovative controls that are suitable for the game. The main feature is to test players’ physical and mild mental skills. Through a diverse of obstacles and enemies, players are tested on their understanding of geometry, accuracy, and pathing.